You just plain hate all men who live and are anti-social. I think I'd be happier with all the endings being 'bad' if the entire story wasn't ruined by the whole idea that the protagonist could just call the army at multiple points. Having a silent protagonist really hurt the game in my opinion as there's nothing to build around. Honestly I'd love for this game to be stripped from what little book of cannon that Far-Cry has. After listening to Joseph preach his particular brand of fire-and-brimstone, the game offers you a subtle choice. Fade to black, roll credits. Maybe if you get the upper hand you could get the jump on them instead but with a silent character, you'd just be able to stare at them i supose.
There is never a mention of other bombs in other areas, so it is very possible that Seed merely detonated it as a last-ditch attempt to prove he was right all along. There are warnings in the game about the nukes. What said pretty much sums it up for me. The resist ending was at least something, even though they fully cock up the entire foreshadowing of it. Originally posted by :Define good ending. The game has both endings included for a reason. I didn't really care by that point I had finished all my open world shenanigans and decided to see the plot through.
I think Far Cry 5 lays it on pretty thick with the doomsday stuff, from the cult itself to the radio broadcasts and newspaper clips. Now there are multiple ways to interpret the ending here. They were telling press they were going to take this seriously. If the story up until that point hadn't of been so weak that I had blanked pretty much all of it out, maybe the ending would've had more of an impact on me. Just because its a more fleshed out pre-apocalypse than anything Fallout has ever done. If you have already looked through many discussions, you will see that tons of players and fans do not like all the endings.
And those points in each region were you got kidnapped were my least favourite parts. Driving to the bunker is utterly hectic: Birds fall from the sky, one of the other deputies does the prayer of last rites, there are flaming deer galloping across the road, car crashes everywhere, and more nuclear detonations are going off in the distance. If you need a refresher, , and The foreshadowing is pretty insane. Joeseph constantly mentions the news, and it's news broadcasts and such that I figured this out from. He doesn't deserve to live to see himself be right even if the world does end.
In Far Cry 5, the subversion is that Joseph really did have the power of God on his side all along. Plus, it doesn't really matter because what happens in the resist ending is seemingly inevitable if there's anyone that ever wants to challenge The Father. No Guard is coming, and none will. Contrary to the exceedingly well-honed dialogue and character arcs of , this game is just filled to the brim with obnoxious monsters lacking any semblance of charisma or motivation. In the context of the game it's a very unfair punishment as up until then the game has forced you to take violent routes to solving problems and showing you that they do indeed work so you would be forgiven for thinking the same would happen here.
If they did any research it must've been tossed aside, which is a shame. Being lectured at the end of the game about how I'm all so violent and awful, oh you solve every problem with a bullet actually it was mostly arrows and animals mate , when the game has been about this lad and his idiot family torturing and burning and kidnapping people across an entire county is just utter nonsense. It turns out that Pagan Min, for all his cruelty and malice, was actually right and the lesser evil. The resist ending is nothing but simple nihilism. The radio news broadcasts hint of a larger problem unraveling outside of Hope County as the game unfolds, like increasing tensions and a world in chaos, stating that nuclear war seems imminent.
I watched both endings, having not played the game, so I'm sure I'm missing some context. The least I'd like is an option to remove the background and reset it to normal instead of this depressing atmosphere everytime yoy might want to play a map or make one in the arcade. Caught me by surprise which was nice for a change. This time Sheriff Whitehorse himself slaps the cuffs on, which is immediately followed by total nuclear devastation. Plenty of other stuff too.
I guess that is a minor complaint in the grand scheme of things. As somebody that cannot stand dooms day prophecies and preppers in general, it had me thinking hypothetically what if somebody was right. Shit blows up because apparently Edens Gate has that power, or was it all drugs? Countless people have been killed, and it is your fault. Unfortunately, their helicopter got struck down and eventually Joseph escaped. By the look of it, all 3 endings in Far Cry 5 are really, really saddening.