If you have done everything correctly and I didn't forget anything , your follower is ready for adventuring with you! When you get a menu on your left side, on an expandable tree scheme, you are ready. You can scroll through the history on the mouse wheel. Yeah man, that's why I suspected that. For now, copy only the Body, Face and Hair textures - the Brows and Eyes need some extra attention, and we'll take care of them later. Try to work below steps. When you do not work, you do not change the neck-length and head size. Type the name of your follower in the Filter Box and then move to the Cell view Window.
But those are just 7 additional sliders, you can do most of them with the face sculpt as well. Don't forget to warn in the mod page description if you share it that the follower has customized armor , some people could care most won't and credit the author s. Instead, vampire's eyes do not apply to player. When you move a vertex, you can edit range to be moved at same time apex of that around. Could someone please please help me. Make any adjustments you want usually the eyes and hair could need some tweaking and when you are happy with the result, t ake note of the Race you have choose and proceed to the next step below.
Fixed garbled characters when Japanese name slider was installed. Here is Drana in-game as a follower, great success! Some things had to be adapted a little but in general it works. Correction the same to the unofficial patch. The custom bow I'll use is from a free , that I have converted to Skyrim some time ago, but wasn't rigged properly - I'm not very talented to rig bows. For the Hair, use the path for the. This is a character creation mod.
As you can see, all the. It is stable and light weight during game play because it only be running with startup and in Showracemenu. Try to work below steps. Let's go: First, we will create the ArmorAddon forms. Creating a ground model is easy, but I wont't cover that on this tutorial - just keep that in mind if someone complains about that. Hi I also tryed to follow your guide since it´s very detailed it´s rly nice to work with, but I can´t find the right paths for eyes and brows and so on. .
The goal is to bring Skyrim closer to a neat action game than to increase difficulty and reality. Good, we will duplicate one actor of the same gender and race as a base. I am about to give up and trash can this piece of crap. Adds Color Sliders Extends skin, hair, war-paint and tint colors. How to change the maximum value of the slider.
The type of interpolation can be specified following mode. Feature Additional Slider This mod adds more than 50 extra sliders without beast race. When it comes to character creation it's whatever tool you've become most comfortable with using. It is changed completely because of adding a extra slider system. As you can see, the hair color don't match the one we want, but we'll take care of that later too - or you can change the hair color browsing the box next to the import button right now.
But those are just 7 additional sliders, you can do most of them with the face sculpt as well. Filter Box and search for SkinNaked, duplicate and edit the duplicated form. With all texture forms created, the next step is to assign each texture set to the model. Adds Zoom and Light Zoom on with the Shift key. The model used is a port of Mr.
Load up the RaceMenu link I gave you. You can pull out BlankDetailMap with ygNord and put it in the same folder as vanilla. I do not have racemenu installed. First, the ranged weapon, a Bow. Special Thanks Althea Translate into English.
Also, yes I know it's no different than these three questions, but that doesn't stop me from posting this. This is fixed in later, you output selected the actor to mesh with Ctrl + F4. We cannot do it because the mechanism is completely different with racemenu. Thank you And keep up the good work Hi Attilio. This is saved in NoseType32.
I recommend using a mouse and wide screen. Load the game, bring the racemenu via console, navigate to body tab, then slot and choose the slot number you copied before. Use the console command ~ and type in showracemenu. The workaround is to reduce the textures resolution size from 4k to 2k or 1k using alternate textures or reducing yourself with an image processor tool or image edit software. Mirror edit mode x symmetrical is default.